THE ADVENTURER’S WORKSHOP

Path and special move simulator

In Astrenor, Paths replace traditional classes. At level 1, allocate 2 points among Warrior, Priest, Mage, Druid and Rogue. You then gain one additional Path point per level.

Your Path profile
Radar chart of the five PathsWarrior: 0, Priest: 0, Mage: 0, Druid: 0, Rogue: 0WarriorPriestMageDruidRogue60
Points available2

A single Path unlocks moves at 2, 4 and 6 points. Combined moves require 1, 3 and 5 points in each of the two Paths.

Available special moves

Allocate your points to discover your first special moves.

ASTRENOR · THE COMMUNITY

Adventure is better together.

Meet fellow players, share your stories and discover Astrenor on Character Sheet Online.